Showing posts with label MMORPGs. Show all posts
Showing posts with label MMORPGs. Show all posts

Sunday, April 23, 2017

Miss Eliza's Book Review - V.E. Schwab's A Darker Shade of Magic

 
A Darker Shade of Magic by V.E.Schwab
Published by: Tor Books
Publication Date: February 24th, 2015
Format: Paperback, 416 Pages
Rating: ★★★★
To Buy

Through a linguistic quirk no one can understand there are four parallel Londons. All in their own worlds, separated from each other like the pages of a book, but all in the same location along the curve of the same river. Though the rivers do not have the same linguistic oddity that London does, instead London is on the banks of the Thames, the Isle, and the Sijlt depending on which London. Once there were doors connecting all the Londons together and perhaps that magical transference is why they share the same name. But the doors had to be closed. One of the worlds became infected by magic and Black London fell. Or at least that's the name Kell has given that world. Kell is an Antari. His one black eye marks him out as being one of only two people in all the Londons able to travel between the worlds. Kell comes from Red London, Arnes, the only London still magically thriving. White London, being closest to the fallen city is now dying too, a vicious and dangerous place with power hungry people and maniacal leaders. Farthest from Black London is Grey London, the London of England and a mad king locked away in a palace while his son waits to rule. Grey London will soon become a refuge for Kell when his illegal habit of collecting artifacts from other Londons gets him into trouble when he is give a powerful relict from Black London. This magical artifact could destroy his world and he needs help. That help comes in the form of Delilah Bard, a Grey London thief who has been waiting her entire life for an adventure. Helping Kell save his world sounds like an adventure worthy of her. Because if you don't risk your life, did you really live?

Much like Murder, Magic and What We Wore this is another book that takes the Regency Magic building blocks and goes in an entirely unexpected direction. We start out in the London we know so well, there's a mad king on the throne and his power hungry son. But here OUR London is just a starting off point. The aptly named "Grey" London, if just for the rain and soot and not it's lack of magic, is utilized, but just to familiarize ourselves with what to expect going forward with the magical worldbuilding. Like Grey London's Lila we need to get a grasp on what we are about to delve into with Red and White London. Lila is our avatar, our touchstone in A Darker Shade of Magic. Red London is, in my mind, a more Renaissance Faire Game of Thrones world. There's more pageantry and partying, in fact the Prince Regent from Grey London would probably love to rule over Arnes! This world that Schwab has built is more in keeping with books considered traditional fantasy fare. This really intrigues me because so much of Regency Magic is about trying to infuse the fantasy into our world, shoehorn it in if you will, whereas here there are no pretensions, it's an all out fantasia and that's what makes this book so unique. As for White London? That world is like some dark Scandinavian shit y'all. The closest I can think of is Vikings meet Fortitude... and that's dark. But again, something you wouldn't expect in the dainty drawing rooms of Regency England and that's perhaps why I'm most drawn to the White city.

The fact that I can find something to love in each and every one of the different Londons just shows how Schwab 100% nailed the worldbuilding. But I don't want to talk about the worlds here as a whole I want to talk about how she was able to ground the magic in reality and describe it in a logical way that fit into the narrative so that it didn't feel like necessary but clunky exposition. Magic here is based on the elements, the building blocks of the world around us; fire, water, air, earth, metal, and bone. This is all explained to us by a magic set that Kell has brought from Red to Grey London for a collector of magical ephemera. While waiting for the buyer to appear he meets Edward Archibald Tuttle III, Ned. Ned isn't a collector, he's an enthusiast, which are people Kell tends to avoid. But on this one day he's feeling generous and shows the learning tool to Ned. This small box contains a little of the basic five elements, it's not considered good manners or good in general to talk about being able to control bone. There's water, sand for air, earth, oil for fire, and metal. This is how you learn what your elemental affinity is. Because magic is fickle. Not everyone has talent and most only have a connection to one element, sometimes two, but three is really rare. Because Kell is Antari and can use blood magic he can also control all elements. But to me I just like the simplicity of the system. Now I'm not using simplicity as an insult, because this is a complex world that Schwab has built, I'm using it as a compliment, in the it's easy to understand and grasp and therefore the magic is more real because you can understand it. See, that's a compliment.

But I wouldn't be me if I loved everything about a book now would I? I have now read A Darker Shade of Magic twice and it's not quite as good the second time around. Scwab has given us such a fast-paced read that the first time you're almost stumbling over the words just trying to get to the next page, not picking up on each and every detail in the need to know what happens to Kell and Lila. So reading it a second time I wasn't racing because I knew the outcome and therefore I started to catch little inconsistencies. This all boils down to the way Schwab writes. You'll be reading a paragraph and she'll mention someone standing and you will be convinced that they were sitting just a second ago. So you'll go back and only about 50% of the time does she say they've moved and it's usually buried deep in the text and is just brushed aside in passing. You know the saying, don't bury your lead? You should also not bury important things like a characters physical location. Because while she does say they've moved 50% of the time the other 50% of the time she doesn't. They're sitting, they're standing, they're here, they're there, it drove me slightly batty. I like to know what the characters look like and where they are, and most of the time I just didn't know where they were! I don't know if you're like me, but when I read I visually picture everything and when a new piece of information arrives I readjust the scene, like quickly panning the camera to another location. But here it was like I was playing some of my old MMORPGs where my character would jump from one location to another because of lag. I didn't like that when I played games, and I sure don't like it when reading a book.

Though this writing quirk is something that can be lovingly beaten out of Schwab given good enough editors. Come on Tor, I believe in you! What can't be fixed, at least in this installment of the trilogy, is that I just don't get the Kell/Rhy dynamic. Rhy is the royal prince whose family "adopted" Kell. So it's brotherly to an extent, but Kell willing to give up/bind his life to Rhy doesn't sit right with me. Rhy comes across as Red London's answer to Captain Jack Harkness but without the whole bothering to save the world. He's insecure and annoying. There has to be SOME reason other than this brotherly love for Kell to risk so much. Kell recounts a story of when Rhy was younger and got kidnapped and Kell saved Rhy's life almost at the cost of his own. It's a touching story, but for me I only felt Kell's need, not any justification for the act. It's more like Kell is so used to saving Rhy that he views it as his job. This has the effect of making Rhy more dependent on Kell and therefore more jealous of his "brother" which leads to the whole, oh shit I need Kell to magically save my life yet again. Rhy's rebellion at this need makes him a selfish ass. Sometimes you do need help, sometimes you aren't the best or the brightest, but doing something stupid just makes you stupid. Now you're saying I'm missing the point, that this shows that everyone is vulnerable and that love conquers all... that's not how I read it. To me it came across that a spoiled prince was an imposition to his "brother," who is treated more as a magical orphan slave than a sibling, yet again and it would have been just to have Rhy's actions have consequences that affected him and not others. Hence I don't get Kell/Rhy... just let the prince die.

Saturday, August 3, 2013

Miss Eliza's Book Review - Ernest Cline's Ready Player One

 
Ready Player One by Ernest Cline
Published by: Broadway Books
Publication Date: April 16th, 2011
Format: Paperback, 384 Pages
Rating: ★
To Buy

James Halliday is the creator of the OASIS. In all immersive MMO that allows everyone on Earth to escape the horrors of what has become of the world in the near future and go to school, party, or just explore and level their avatar. Halliday was the biggest geek there was and he wanted his passions to be your passions, and his main passion was the 1980s, the time when he was a teenager. When he died he left no heirs and created a treasure hunt within the OASIS to decide who would be worthy of being his successor. His Willy Wonka test was neigh on indecipherable with a little video he made which ended up being nicknamed Anorak's Invitation, after his Avatar, Anorak. Soon a culture of hunters, called gunters, form with the sole purpose of memorizing the minutiae of Halliday and the 80s and finding Halliday's fortune.

Wade Watts is a gunter with the handle Parzival. He has spent five years of his life learning everything there is to know about James Halliday. For five long years no one has made the least bit of headway with the quest until Parzival stumbles on the answer while sitting in his virtual classroom. Within hours two people have passed through the first of three gates that lead to Halliday's egg. It soon becomes clear to Parzival that this is going to end sooner then anyone thought, with more dangers then he could imagine. Now that the first hurtle is passed, it won't be long before things come to a head. While Parzival has troubles trusting the other gunters he's come to view as his friends, the real danger is IOI, a rival organization who wants to win the game, not to win, but to control the OASIS.

As many people have started their review with "this book was written just for my generation and me in particular," well, I figure, I will reiterate that sentiment. Yes, this book was written for me. I was born in 1978, so a little younger then Halliday, and Cline himself, but of the same generation, so to speak. I will not go on and then say that this book is just wonderful and marvelous and just spoke to me, because, well, it just didn't. You know, it actually kind of enrages me that this book is so well regarded and lauded. It isn't the book itself you can be in love with, it just can't be, with it's bland prose riddled with errors, and it's dry clinical writing style, making it almost like a history book, though written by someone with an ego who is very self impressed that they have all this knowledge at their fingertips.

You're in love with the memories this book evokes, the connection it forges using emotional cues from your past. You say "Pac-Man" and I'm a little kid again down at the Brat and Brau feeding quarters into their "Ms. Pac-Man" machine in the few spare minutes I had before the food arrived and my grandmother started piling the A-1 on her dinner. That dark and dingy little restaurant that had the cliched wooden panelling that my basement had and made the restaurant part rathskeller, part sports bar. Side note, I didn't need to read a whole chapter on every level of "Pac-Man" and how the final screen is only half there, I knew that, move on. Cline has taped into the zeitgeist of an era and has just info dumped on us, using touchstones like the Whedonverse to make little geeks and wannabes sqwee with joy. There is nothing that it makes me think of more then the episode of Community "Regional Holiday Music" which they did as a skewering of Glee. One of the songs, to entice Pierce to enter into the singing spirit, was called "Baby Boomer Santa." As Annie said in the episode "Pierce, they're just trying to pander to your demographics documented historical vanity. Resist!" The song is nothing more then a list of things that would appeal to Pierce, from Coca-Cola to The Beatles, Woodstock to Vietnam. This is what Ready Player One does! It just lists things from the 80s that we connect to from Galaga to WarGames and all the hipsters and 80s geeks and everyone is sucked in. To that I echo Annie Edison! RESIST!

This info dump mentality makes the book like the carrion of literature displaying the largest lack of imagination I have seen in a book. Ready Player One is part Willy Wonka, part Ender's Game with John Hughes doing the adaptation. I defy you to find something actually original in this book. All the humor and originality is directly lifted from other sources. Why is the final battle Parzival faces so funny? Because he's in Monty Python and the Holy Grail! The entire action, the entire everything is Monty Python's genius, NOT Ernest Cline's! This happens again and again throughout the book. And then there's Halliday and Morrow. Let's talk about James Halliday and Ogden Morrow, or as they really are, Steve Jobs and Steve Wozniak. Even if Cline hadn't laboriously pointed that the "fictitious characters" had been compared to these two real men, there is no grey area here. They are 100% these two men. Halliday even dies! Add to that the fact that Ready Player One goes into Phone Phreaking a lot, and Wozniak was part of this phenomenon, and they just get more and more similar. Then, in the, really, you really had to do that, bash my head against the wall, make me want to light the book on fire, there's the fact that the Wozniak character, Ogden, had the nickname Og, like Wozniak with Woz. Seriously? I mean seriously? It's not funny, it's a joke that is flat. Also, let's keep in mind that everyone knows that Woz is the one who was more, how shall I say, fun and relaxed of the two, so he wouldn't be litigious, even though he's spinning tunes as a DJ in a glass bubble before shooting lightning out of his fingers (yes, this seriously happens, and if it was me, I'd have my lawyer on speed dial). This is just degrading to me and in my mind to him, a man I very much admire. Sure he was on Dancing with the Stars, but you know what, he had a choice in that. I have a strong feeling, that while Halliday is never depicted negatively, if Jobs hadn't been on his deathbed, there might have been some serious legal action on this book.

If I where to just talk about Cline's writing, I would have to go back to the major flaw in this book in that Cline NEVER sticks to his own internal rules he has created. One minute there's never been a game like the WarGames simulation in the first gate, the next second Wade is on a date with Art3mis and they're in a Goonies rendition that is exactly like the simulation no one had ever thought of. When he's getting ready to clear the first gate, it's a Thursday night, clearly stated as Thursday, because he says he only has one more day of school before the weekend. Because of clearing the gate he sleeps through school, but then gets up bright and early the next day and goes to school... on a Saturday? Then the stupid Fyndoro whatever can only be used once in 24 hours, and then they use it like 6 hours later? Um, if you're going to phone in half your book by ripping other, better, people off, the least, the very very least you could do is get your own writing right. To step further away from all the things that are like or ripped off from other sources, let's talk about the part of the book that is Cline's. It's like he doesn't know what he wants his world to be. Is it dystopian, well yes, but then he drastically shifts away from this interesting study of the poor Wade and his living in "the stacks" and goes 180 and it becomes about this "affluent" kid that Wade has become, lured by the gadgets money has bought him. Which takes the soul out of the book. And then it just becomes the typical "Big Brother" story about a company trying to take control of the OASIS at any cost, deaths allowed. So, now the book is a thriller with corporate espionage? Really, Cline, you needed to keep a similar feel and a through line through this book. Instead you made Wade a douche and then I almost wanted the bad guys to win. And in the end, what was the moral? Stop playing games and get a real life? Because, Halliday just had these gunters waste SIX YEARS of their lives to learn that lesson. Douche Halliday. Also, you kind of made me never want to go near a computer again. And what fantasy world is this where a company would actually keep your information private, cause it's not ours? Now that is pure fiction.

To finalize what I refer to now as my ranty rant. There are just so many books and movies and music that Cline has mined, all of which are more original and better, so just go and give credit to the original, not the wannabe. Also, if you want something that actually captures the feeling I think Cline was aiming for, go read or watch Scott Pilgrim. As I read in another review among those fellow haters, I think Sissyneck on goodreads summed it up perfectly. "In a nice manifestation of the novel's lack of self-awareness, Cline at one point derides the villains of the book for simply using "Johnny 5" style robots from Short Circuit instead [of] coming up with their own design. This appropriation, he explains, demonstrates "a lack of imagination," a valid criticism that only too accurately applies to the ostensible heroes of the book, as well as to Cline himself." Right on Sissyneck! And here's a little Pierce Hawthrone to sing us out...