Burial Rites by Hannah Kent
Published by: Back Bay Books
Publication Date: August 29th, 2013
Format: Paperback, 338 Pages
Rating: ★★★★
To Buy
Agnes Magnúsdóttir has been convicted of killing her lover and employer, Natan Ketilsson. She has been scheduled to be executed. Agnes is sent to an isolated farm at Kornsa, near where she grew up, to await her execution. The family of four living in the croft at Kornsa must allow Agnes into their lives for the duration because of the will of the District Commissioner, Björn Blöndal. Divided by prejudices, most the family doesn't trust the murderess, but over time, slowly, they do get to know Agnes, and she is far from what they expected. With the counsel of a local Reverend, Tóti, Agnes tells her story, knowing that nothing can stop her impending death.
Books based on actual events are tricky. My main problem with them is you know what's going to happen. Agnes Magnúsdóttir was the last execution in Iceland. Therefore Agnes is going to die. No matter how much you love or hate her this will not change the fact that the end of her story is a fixed point, she can not live. As for her imagined life, in some regards I was at an advantage and in some regards I was at a disadvantage. I knew nothing about Agnes and the legend that has grown up around her seeing as I'm not familiar with Icelandic history or urban legends or even Iceland when I started this book. This gave me a clean slate. I could view her story with no preconceptions. Yet Hannah Kent was obviously out to change these preconceptions. So how could I fully understand what she was trying to do without being fully aware?
What I felt this book lacked was a coda that showed how maligned Agnes was in her time. Some historical context after the fact that would have shown us exactly what the preconceptions were that Hannah was working against in writing this book. The national museum still has the axe and the chopping block used in Agnes's execution on display. Is this because of it being the last capital punishment, or the triumph over evil, or to remind them of a wrong they did as a country? The problem of trying to find out the folklore surrounding Agnes now, the wanton witch, is that the web is populated with Hannah's story of setting things to right, or at least giving us an unbiased view. So while we won't know the truth, I'd at least like a glimpse into the mindset of the times.
Burial Rites does suffer because Hannah is a first time author. The book lacks a polish that would smooth over the rough patches and the literary tricks she pulls out of her bag. I think that literary tricks are the bane of first time writers. They go to school, learn all these concepts and narrative techniques, and then decide to use them all in their first endeavor as a writer. The key to writing a good book is to let the story tell you what it needs, not to shoehorn in things just to show you can do it. I know at least one of my fellow book club members would agree with me that Hannah's annoying preference for "Head-Hopping" is something that needed to be worked on to avoid the disjointed nature it brings to the narrative.
For those of you who don't know the term, or have never experienced this technique in writing, "Head-Hopping" is when an author switches the point-of-view character in a single scene. One second you're in Agnes's head, the next you're in Tóti's head, and on and on. While it gives you a more direct connection to the characters then omniscient narration, it can be confusing at times and feel contrived. But then again, I've never been a fan of literary tricks. Nothing has or even will annoy me more then in John Scalzi's Redshirts that his first, second, and third coda were written in first, second, and third person respectively. That's just a writer being indulgent. Seriously, ask yourself does it benefit the story? If the answer is no, it benefits my ego, then cut it.
Yet I was able to look beyond these initial flaws because underneath there was a fascinating story that transported me to another place and time. Plus, seriously, if you're feeling bad about your life, it's not as bad as it could be, and this novel is here to prove it. Though it was looking from Iceland to the greater world view of the time that staggered me. Iceland is a country above the tree line, the use of wood in buildings at this time is rare and used only for the wealthy or places of importance. The country is bleak and dark and filled with mud, lots and lots of mud. Houses are sod with sheep bladders as the membranous windows through which the little light sneaks in. Summer days are spent preparing for the long winter days to come when all you do is stay indoors and knit.
If someone was to tell you that this was 1830 you might be in shock, I know I was. At this time Jane Austen had already come and gone. Queen Victoria would be on the throne of England in only seven more years. Napoleon had already stirred up France, bugged off to Egypt, been incarcerated, escaped, and died. The Revolutionary War in America was almost fifty years prior! If we think of these times do we think of an advanced country like Iceland, a country where one in ten people have written a book, and think, mud huts filled with knitters? NO! This just blows my mind. To think of this greater world view through the eyes of this story and this time just astonishes me. Sure, I could tell you you should read Burial Rites it because it's like Icelandic Brontës, but in truth it is so much more amazing.
Showing posts with label Redshirts. Show all posts
Showing posts with label Redshirts. Show all posts
Sunday, October 5, 2014
Sunday, March 3, 2013
Miss Eliza's Book Review - John Scalzi's Redshirts
Redshirts: A Novel with Three Codas by John Scalzi
Published by: Tor
Publication Date: June 5th, 2012
Format: Paperback, 320 Pages
Rating: ★★
To Buy
Five disparate young officers have been assigned to the Universal Union's Capital Ship Intrepid. Very quickly they realize this ship isn't like other ships. Everyone seems really busy all the time and capable of the most amazing disappearing feats whenever certain of the officers appear. Also, everyone is really jumpy about "away missions." Looking into it, the newbies erstwhile ringleader, Ensign Andrew Dahl, soon discovers that the "away missions" seem to have a very high mortality rate. Someone ALWAYS dies. Depending on which officer is with them, it might be quite a few someones. In the last five years the death rate has grown staggeringly high on the Intrepid versus other ships in the Dub U. The deaths though aren't the only weird thing. During moments of drama or high action, people's personalities change and they do some of the stupidest things, therefore ending up dead. Convinced that there is some reason for this, Dahl and his gang stumble upon something that could explain everything... but you also have to be batshit crazy to think it plausible.
As I sit typing this review I am wearing a Star Trek V: The Final Frontier T-Shirt, vintage from 1989, not a silly reprint. To my left is a Doctor Who poster, David Tennant if you please, as well as a Buffy the Vampire Slayer clock, which I made myself, and a wall display of Harry Potter wands, Dumbledore's Army, if you must know. Sitting over my left speaker and glaring at me, oddly in a non menacing manner, is Mr. Flibble. To my right there is geekery galore, framed Firefly comics signed by Alan Tudyk and John Cassiday, Daleks and Cylon raiders, a teeny tiny Starbug, Buffy maquettes and even a mini Sheldon Cooper. Why am I telling you all this? Well, in case you didn't know, this would very clearly demonstrate that I am a geek. Not the casual kind either, the going to conventions, waiting hours in line, spending way too much money on memorabilia kind. So, now that I have secured your knowledge of my geekiness... let's talk Redshirts...
This book was written with me in mind. Unless you are familiar with the idea of what a redshirt is, there is little chance you would pick up this book. A redshirt was always the newbie, the character you never knew who beamed down to the planet on Star Trek with Kirk and all the rest and very quickly died in order to show the gravity or danger of the situation. This word has become so ubiquitous in geek culture that in the card game Munchkin, you can have a redshirt minion who will sacrifice themselves so that you will survive a battle. It's a joke my kind get, and it's funny. Redshirts and death are one. The most memorable scene in any movie, in my mind, perfectly encapsulating the fate of a redshirt is Sam Rockwell's breakdown in Galaxy Quest.
What I think my problem with the book was, with movies like Galaxy Quest and shows like Red Dwarf and Hyperdrive and all the rest, if you are likely to pick up Redshirts you are likely to have seen all these other shows and movies based on the same joke. Because, while this book starts out promising, and quickly starts handling the meta issues of the fact that somehow the Intrepid is either a tv show or a tv show is imposing itself on their timeline forcing untold carnage and dramatic scenes before cutting away to a commercial break, it very quickly gets to the point where I was thinking of all the other people who had done this better. Because this is parody sci-fi.
The gold standard in my mind of parody sci-fi is Red Dwarf. This show was not only consistently funny (I'm ignoring the existence of season eight) but, with it's return in 2009 with "Back to Earth," it willingly embraced the meta of comedy shows today, the strongest contender in this category being Community, which started the same year. Yet the meta in Redshirts was written in such a way as to not tax your brain and almost seemed dumbed down. In other words, you could pound out this book in a few hours and it will probably leave no lasting impression. The main turning point for me was when our little gang of rebels with targets on their backs headed back to "modern day" Earth... at this point it's basically "Back to Earth" but without any connection to the characters. It's as if Scalzi jumped off a cliff and just started ripping everyone off. For the audience this book is targeting, we have watched all the same shows, we know meta, and this book became insufferable and infuriating.
Though, while at this point I didn't think I could want to smack Scalzi more for his lack of originality, he succeeded with the codas to a whole new level of annoyance. Three codas, three POVs, three styles of writing... gaw, how pretentious are you to actually write the second coda in a very unsuccessful attempt at second person narration? Also the first coda, I'm guessing that's you thinly veiled as the "shows" author who comes across as a pretentious prick, and then with the third coda, you rip out my heart and gleefully dance on it. Guess what Scalzi? I'm going to tell everyone I know to just skip this book and watch Red Dwarf... same thing really, only one's actually well written, and it's not by you.
Published by: Tor
Publication Date: June 5th, 2012
Format: Paperback, 320 Pages
Rating: ★★
To Buy
Five disparate young officers have been assigned to the Universal Union's Capital Ship Intrepid. Very quickly they realize this ship isn't like other ships. Everyone seems really busy all the time and capable of the most amazing disappearing feats whenever certain of the officers appear. Also, everyone is really jumpy about "away missions." Looking into it, the newbies erstwhile ringleader, Ensign Andrew Dahl, soon discovers that the "away missions" seem to have a very high mortality rate. Someone ALWAYS dies. Depending on which officer is with them, it might be quite a few someones. In the last five years the death rate has grown staggeringly high on the Intrepid versus other ships in the Dub U. The deaths though aren't the only weird thing. During moments of drama or high action, people's personalities change and they do some of the stupidest things, therefore ending up dead. Convinced that there is some reason for this, Dahl and his gang stumble upon something that could explain everything... but you also have to be batshit crazy to think it plausible.
As I sit typing this review I am wearing a Star Trek V: The Final Frontier T-Shirt, vintage from 1989, not a silly reprint. To my left is a Doctor Who poster, David Tennant if you please, as well as a Buffy the Vampire Slayer clock, which I made myself, and a wall display of Harry Potter wands, Dumbledore's Army, if you must know. Sitting over my left speaker and glaring at me, oddly in a non menacing manner, is Mr. Flibble. To my right there is geekery galore, framed Firefly comics signed by Alan Tudyk and John Cassiday, Daleks and Cylon raiders, a teeny tiny Starbug, Buffy maquettes and even a mini Sheldon Cooper. Why am I telling you all this? Well, in case you didn't know, this would very clearly demonstrate that I am a geek. Not the casual kind either, the going to conventions, waiting hours in line, spending way too much money on memorabilia kind. So, now that I have secured your knowledge of my geekiness... let's talk Redshirts...
This book was written with me in mind. Unless you are familiar with the idea of what a redshirt is, there is little chance you would pick up this book. A redshirt was always the newbie, the character you never knew who beamed down to the planet on Star Trek with Kirk and all the rest and very quickly died in order to show the gravity or danger of the situation. This word has become so ubiquitous in geek culture that in the card game Munchkin, you can have a redshirt minion who will sacrifice themselves so that you will survive a battle. It's a joke my kind get, and it's funny. Redshirts and death are one. The most memorable scene in any movie, in my mind, perfectly encapsulating the fate of a redshirt is Sam Rockwell's breakdown in Galaxy Quest.
What I think my problem with the book was, with movies like Galaxy Quest and shows like Red Dwarf and Hyperdrive and all the rest, if you are likely to pick up Redshirts you are likely to have seen all these other shows and movies based on the same joke. Because, while this book starts out promising, and quickly starts handling the meta issues of the fact that somehow the Intrepid is either a tv show or a tv show is imposing itself on their timeline forcing untold carnage and dramatic scenes before cutting away to a commercial break, it very quickly gets to the point where I was thinking of all the other people who had done this better. Because this is parody sci-fi.
The gold standard in my mind of parody sci-fi is Red Dwarf. This show was not only consistently funny (I'm ignoring the existence of season eight) but, with it's return in 2009 with "Back to Earth," it willingly embraced the meta of comedy shows today, the strongest contender in this category being Community, which started the same year. Yet the meta in Redshirts was written in such a way as to not tax your brain and almost seemed dumbed down. In other words, you could pound out this book in a few hours and it will probably leave no lasting impression. The main turning point for me was when our little gang of rebels with targets on their backs headed back to "modern day" Earth... at this point it's basically "Back to Earth" but without any connection to the characters. It's as if Scalzi jumped off a cliff and just started ripping everyone off. For the audience this book is targeting, we have watched all the same shows, we know meta, and this book became insufferable and infuriating.
Though, while at this point I didn't think I could want to smack Scalzi more for his lack of originality, he succeeded with the codas to a whole new level of annoyance. Three codas, three POVs, three styles of writing... gaw, how pretentious are you to actually write the second coda in a very unsuccessful attempt at second person narration? Also the first coda, I'm guessing that's you thinly veiled as the "shows" author who comes across as a pretentious prick, and then with the third coda, you rip out my heart and gleefully dance on it. Guess what Scalzi? I'm going to tell everyone I know to just skip this book and watch Red Dwarf... same thing really, only one's actually well written, and it's not by you.
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